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New Eyes

The Last Breath

The Gate

Now

Savage Knowledge

The Hero’s Death

For When I Am Old Time

Inspired by Pen and Watercolour at Work

A Single Magpie 

Butterfly Landing On Flower

They Scream Their Song

The Sharp-Sweet Star

Beauty

Hands

Revenge

Doubt

A Craven’s Courage

Reflection

The Commencement

I Racked My Brains

Punched

Assessment

​​Who to Fight​

Chains

The Stage

The Hunt

Unto Dawn

Unrequited

The Unforgotten

Meditations of Our Mistakes

The Cut

Grown Back Garden

Sir Dinadan, Percival and Gawain

What Holds Sway

Progress

Constructive Possibilities

Group Grinning and Social Smiling

Black Dog at Night​

The Boss Dog

Weather Lessons

Osugi

Easier, or Better?

Bone

​Galapagos Hunting

​Solitary Labour

Pretty Pointers

Old and Grey

While Reading Wordsworth

‘Methinks the reaper hunches’

You are the Hand

Sharper and Smaller

Written off the cuff, for Someone

The Few

Combe Down

Two Evils

The Artist

Thumos​​​​​​​​​​​​​​​​​​​​

Miura Music

Awakening

Our Virtues and Vices

Spring Affirmation

Small Victories

The Fall of Finrod’s Song

Achievement

Battle Born

The Dragon

The Meditative Space

Back in the Fire

Beat the Mob

Death to Envy

Who is ‘We’?

Hold

Smile, Don’t Weep

Listen

Melancholia Matters

The Jeweller’s Art

Heart and Stone

Change

Singularity’s Heart

George’s Fight

Leonine Purpose

In Progress

Not This Time

We Are The Storm

Close

Skeleton

Fear Not

The Comfort of Context

Living

Have You Walked Among The Rain

When Gone

No Beast Has Claws

Poem On The Pavement

Pavement Poems, Second Part

Pavement Poems Three

“Old” Places

Goodness

Lives

“What breaks you makes you”

Vices and Choices

Deed?

Tear and Share

Count

Leap From The Flaws

Lose Not Your Ventures

Meal

Ghan and Krishna

I Pray It Haunts Hereafter

Acquaintance

No One and None​​

Nervepaths

The Forest Leaves

Ivy's Grip

Magpie Couple Climbing

Yesterday's

When it rains

Chuck-It-Down Weather

Faces Change Little

Far Away Life

One Mouth, Two Arms, Two Eyes

Life is

Dopamine Seed

Leaders

Poems are People

The Soiled Snail

The Rolling Worm

A Forest Island

Human

Just So

Go On

About the Rains

Nevermarked

The Empty Page

The Girl Who Walks Beside Me

Back of the Throat

Up in the Morning

Toss

Wallpaper

Our Stories

Distain the Dirt

Ghosts

Bonds

Wage Your Wars

Recall

Beauty Breaks

In Despair

Time, Bone, Mind

Not Screeds

Steps

What We Are

The Weave

What is a Young Artist

Search

What is a Young Artist

What is a young artist But one part love Half part drunk With meaning, liquor, and feeling What even their words barely understand? For chandeliers and excitements Melancholies and detachments Open the cracks of seeming What is a young artist But the image of themselves Biting their own tail Reflection, searching for an image? By J.W.H. Hobbs.

Planetary Analysis: Baal

Privation and physical torment are constant and peripheral factors influencing the Blood Angel, and every one of their Astartes. This is reflected also in their dwelling, a name intentionally named after a demonic entity in Biblical theology, and intended as ironic and part of their defiant mythos. These are creatures, vampiric, mentally unstable warriors desperately clinging to the aesthetic of nobility and the intention of nobility. They are equivalent to the alcoholic carr

The Weave

Plans are the weave of half dreams Borne of misting light Before they are fallen one must meet Cognition and held thought into action’s webs. By J.W.H. Hobbs.

Planetary Analysis: Caliban

Caliban is named rather purposefully after a tragically monstrous character in Shakespeare’s The Tempest, a sister setting to Fenris for the Space Wolves, Baal for the Blood Angels, and so on. Fitting the literary allusion of naming the Dark Angel’s Primarch after Lionel Johnson (a poet and author of The Dark Angel) rather than a mythological deity, Caliban is an embittered and antagonistic character bred of half-human parentage, not a great monster. The implied darkness, and

What We Are

And what we are not Gods, angels No demon But smiling Silently lost Downcast, or humorous Hiding souls Our causes Tucked within For the final time Our sons and daughters may see While the sickness and the powerful Seek to grind us under heel Our hates I’ll manifest as rage But like the thinking thorn Wields artful purpose to shake Not fruit from a tree But what ought, what must from “may be”. Watch the world die Under clear windless skies And when it passes And I live under

Companion Analysis: Morte

Morte is the first Planescape: Torment character introduced, a good herald for both what to expect, establishes the tone of the game, and most importantly introduces the heavily dialogue focused and narrative element of this experience, which can be argued to be more of a visual novel, or game of speech than a swords and sorcery dungeon crawler. Morte is abrasive, crass, amusing and an oddity. A floating skul

Steps

The gravel and shingle of steps Make reminders of hardship Though cold air and dark canopies Make ground for poetry. By J.W.H. Hobbs.

Character Analysis: Atlas au Raa

“Don’t forget the scalps.” We hear initially Atlas au Raa was a patron of the Grand Library of Ptolemy, and comments upon the underappreciated nature of a famous Violet thespian when not the sudden presence leading an assassination unit overseeing boobytrapped impalements in the deserts of Mercury. Atlas was friend to a great man, beloved by many, killed in a fake accident. Atlas is more heinous a villain than a modern contemporary, such as a Roose Bolton, despite committ

Not Screeds

Memories are not screeds Texts and starry photographs Blurred and subject to change But more As one seeing horizons fast Knows the eye holds more than Still machine-images An ever flowing current Like warm blood, tears of rain Can be born from water One is running back and forth In place and time within one beholder As what we see And what we recalled perceiving Is done through deep reflective reason Sparks of subconscious startled Bearing relevance By dint of recall, s

Character Analysis: Ephraim ti Horn

It’s impressive adding a character to the fourth instalment of a franchise, giving them a criminal plotline, thick with chemical dependency and deceit and trying to make the story engaging. Adding an understandable reasoning for adding a fall from grace, causing a master thief and criminal to descend into increasing bitterness and vile behaviour, allowing the audience in the following Dark Age to see how Ephraim’s talents suddenly become valuable for outside context problem

Time, Bone, Mind

Our bone is little different to blood and cement merely how it sets crystalline focused through its empty space so the time thus the body then the mind of we born to endure breaking rise and choose to set it or snap what ails us. By J.W.H. Hobbs.

Success and Sensation: The Emerging Gift of the Dark Angels Legion

Many factions, aesthetics, motifs and points of view litter the Warhammer 40K franchise. And over time, the undergrowth and first fresh soil of the 80s has been accompanies by Descent of Angels at the start of the Horus Heresy, and a series of newer ideas and literary inventions following the story foundation of Gav Thorpe’s novels. Amusingly, despite the highly testosteronous atmosphere and high-octane nature of the setting, within the lore as every faction and many charac

In Despair

Called positive Made a trait By smiling Beating Relentlessly Any drum at any pace Makes one face Amidst much mockery Incredulity and scorn One time When your own hope Lies forgotten What is said of you The blind will Dumb reflex And our term faith Do not aid Stem no tears, frowns Or shouts But cold days And black-rain nights Will fade The true callouses Provide clear Better moves Given hours Trust the best of A person past And the haul Of what might be. By J.W

Planetary Analysis: Dantooine (KOTOR)

As a new planet following the vast adventure of the Taris cityscape, Dantooine is both a garden planet, still and timeless in the routine of its citizens, and has a notably flat and earthy feeling. There are no notably tall, but domed buildings, and this atmosphere demonstrates somewhere quite original in both the Star Was setting but also science fiction. Autumnal colours and the subdued soundtrack encapsulate the Jedi I think better than the typical green vista or some ki

Beauty Breaks

Beauty is soulful And resonant Beauty breaks. But how it becomes so. In time and its sacrifice Will always pull hearts Mend muscle And rend mountains Where legs dare And wings bare Their tread. By J.W.H. Hobbs.

One Small Scene: “Tommy, close your eyes.”

Unlike the romance of a great deal of 1920s gangster dramas, the last remaining Rossetti soldier in The Artemis Club has a pistol pointed to little Tommy Darmody’s head. Richard Harrow, a war veteran turned enforcer has come to rescue the boy, the tin mask covering half a face devastated by injuries sustained in World War 1. Crouching down, holding the rifle carefully while the man bellows to put it down, in the guttural murmur Richard always speaks due to his condition, Ha

Recall

I think Were we meant to conjure As we repeat Record, replay With exactitude When nature’s calls and cries However similar, are not alike Yet we do the same in memory And curiously To ‘repeat’ can still, or distort Our selves As one calls To times, feelings Even faded people’s part While Time pulls its tides forth. By J.W.H. Hobbs.

One Small Scene: “Jenny?”

Tell her you love her. You, the player knows what ‘you’ want to say. You expect selecting this option will have you tell Jenny. In this mob shooter turned eldritch horror story, the TV on the cardboard box and sitting together has placed the character in a romantic setting. Jackie Estacado has been shot at, possessed by some vile demon feasting on whatever stands in his way, and the grubby concrete of New York City is the setting of The Darkness. And Jenny’s Apartment is pr

Wage Your Wars

Chase your loves Ear your feasts Wrestle and grapple The devils and demons Feasting upon your heart. But when you make Your great Art Break Your steely-eyed Rivals Make sure It Is Yours Not theirs. By J.W.H. Hobbs.

KOTOR I Companion Analysis: Jolee Bindo

Jolee Bindo has the most naturally flowing range, and perhaps the best monastic voice of any Jedi, in all of the Star Wars franchise. It is one thing to speak of destiny, or threat. But to speak of failure, to embrace the natural environment- such things are not simply alluded to. For an individual who speaks of grey, Jolee’s genuine contemplation, not political nature represents the best ideals of the Jedi. Humour and irascibility also go a long way, and this is considerin

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All original poetry intellectual property of J.W.H. Hobbs. Photographs taken by J.W.H. Hobbs.

Consistency. Effort.
Passion.

Business Email for Nemean Writing: j.w.h.hobbs22@gmail.com 

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